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AI Insights · Timothy · October 2023

Top 5 Sandbox Games on iOS in the Middle East, Q3 2023

Explore the performance of the top 5 sandbox games on iOS in the Middle East during Q3 2023, including trends in downloads, revenue, and active users.

Top 5 Sandbox Games on iOS in the Middle East, Q3 2023

Throughout Q3 2023, the top sandbox games on iOS in the Middle East demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared:

Roblox

Roblox saw a dynamic quarter with its weekly revenue peaking at around $685K at the end of June and gradually decreasing to about $424K by mid-September before bouncing back to $526K in the final week. Weekly downloads started at over 81K in late June, declining steadily to about 40K by the end of September. The game maintained a strong user base, with weekly active users peaking at over 1M in late July and gradually dropping to around 976K by the end of the quarter.

Block Craft 3D: Building Games

Block Craft 3D experienced a steady revenue stream, with a high of approximately $1.9K in early August and a low of about $504 in mid-September. Weekly downloads remained fairly stable, starting at around 12.9K at the end of June, peaking at 14.7K in mid-August, and ending at about 7.8K in late September. The game’s weekly active users showed a downward trend, starting at around 86.9K and ending at approximately 73.9K.

MultiCraft — Build and Mine!

MultiCraft had negligible revenue for most of the quarter, with minor peaks in early September. Weekly downloads showed a declining trend, starting at around 7K in late June and falling to about 3.5K by the end of September. Similarly, weekly active users dropped from approximately 26K to around 20.8K over the same period.

Mods for Minecraft PE - MCPE

Mods for Minecraft PE saw modest revenue fluctuations, peaking at about $366 in late July and dropping to around $43 in mid-September. Weekly downloads started at approximately 5.5K in late June and declined to about 3.1K by the end of September. The game maintained a stable user base, with weekly active users hovering around 20.7K throughout the quarter.

Rec Room: Play with Friends

Rec Room demonstrated varied revenue performance, peaking at approximately $2.5K in late June and ending the quarter at around $1.3K. Weekly downloads showed an initial increase, reaching about 7.3K in mid-July, then fluctuating and finally dropping to around 2.5K by the end of September. Weekly active users peaked at around 24.4K in mid-July and saw a gradual decline to about 17.6K by the end of the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2023